Common
Votre titre va ici
Your content goes here. Edit or remove this text inline or in the module Content settings. You can also style every aspect of this content in the module Design settings and even apply custom CSS to this text in the module Advanced settings.
Horadric cube
– 3 runes of the same type = one rune of higher quality up to the Thul rune.
– 3 Thul runes + 1 chipped topaz = 1 Amn rune
El
(Level Required : 11)
Weapons :
+50 to Attack Rating
Body armors, Helms, Shields :
+1 to Light Radius
+15 defense
Eld
(Level Required : 11)
Weapons :
+75% Damage To Undead
+50 Attack Rating Against Undead
Body armors :
15% Slower Stamina Drain
Shields :
7% Increased Chance of Blocking
Tir
(Level Required : 13)
Weapons :
+2 To Mana After Each Kill
Body armors, helms, Shields :
+2 To Mana After Each Kill
Nef
(Level Required : 13)
Weapons :
Knockback
Body Armors, Helms, Shields :
+30 Defense vs. Missile
ETH
(Level Required : 15)
Weapons :
-25% Target Defense
Body Armors, Helms, Shields :
Regenerate Mana 15%
ITH
(Level Required : 15)
Armes :
+9 to Maximum Damage
Body Armors, Helms, Shields :
15% Damage Taken Goes to Mana
TAL
(Level Required : 17)
Weapons :
75 Poison damage over 5 seconds
Body Armors, Helms :
+30% Poison Resistance
Shields :
+35% Poison Resistance
RAL
(Level Required : 19)
Weapons :
+5-30 Fire Damage
Body Armors, Helms :
+30% Fire Resistance
Shields :
+35% Fire Resistance
ORT
(Level Required : 21)
Weapons :
+1-50 Lightning Damage
Body Armors, Helms :
+30% Lightning Resistance
Shields :
+35% Lightning Resistance
THUL
(Level Required : 23)
Weapons :
+3-14 Cold Damage (Cold Length 3 seconds)
Body Armors, Helms :
+30% Cold Resistance
Shields :
+35% Cold Resistance
AMN
(Level Required : 25)
Weapons :
7% Life Stolen Per Hit
Body Armors, Helms, Shields :
Attacker takes 14 damage
Uncommon
Votre titre va ici
Your content goes here. Edit or remove this text inline or in the module Content settings. You can also style every aspect of this content in the module Design settings and even apply custom CSS to this text in the module Advanced settings.
Horadric Cube
3 Amn runes + 1 chipped Topaz = 1 Sol rune
3 Sol runes + 1 chipped sapphire = 1 Shael rune
3 Shael runes + 1 chipped ruby = 1 Dol rune
3 Dol runes + 1 chipped emerald = 1 Hel rune
3 Hel runes + 1 chipped diamond = 1 Io rune
3 Io runes + 1 flawed topaz = 1 Lum rune
3 Lum runes + 1 flawed amethyst = 1 Ko rune
3 Ko runes + 1 flawed sapphire = 1 Fal rune
3 Fal runes + 1 flawed ruby = 1 Lem rune
3 Lem runes + 1 flawed emerald = 1 Pul rune
2 Pul runes + 1 flawed diamond = 1 Um rune
Sol
(Level Required : 27)
Weapons :
+9 to Minimum Damage
Body Armors, Helms, Shields :
-7 Damage Taken
Shael
(Level Required : 29)
Weapons :
Faster Attack Rate (+20)
Body Armors, Helms :
Faster Hit Recovery (+20)
Shields :
Faster Block Rate (+20)
Dol
(Level Required : 31)
Weapons :
25% Chance that Hit Causes Monster to Flee
Body Armors, Helms, Shields :
+7 Replenish Life
Hel
(Level required : aucun)
Weapons :
-20% Requirements
Body Armors, Helms, Shields :
-15% Requirements
Io
(Level Required : 35)
Weapons,
Body Armors, Helms, Boucliers :
+10 Vitality
Lum
(Level Required : 37)
Weapons,
Body Armors, Helms, Boucliers :
+10 Energy
Ko
(Level required : 39)
Weapons,
Body Armors, Helms, Boucliers :
+10 Dexterity
Fal
(Level required : 41)
Weapons,
Body Armors, Helms, Boucliers :
+10 Strength
Lem
(Level required : 43)
Weapons :
+75% Extra Gold from Monsters
Armures, Heaumes, Boucliers :
+50% Extra Gold from Monsters
Pul
(niveau requis : 45)
Weapons :
+75% Damage to Demons
+100 Attack Rate against Demons
Body Armors, Helms, Shields :
+30% Defense
Um
(Level required : 47)
Weapons :
25% Chance of Open Wounds
Body Armors, Helms:
+15% Resist All
Shields :
+22% Resist All
Rare
Votre titre va ici
Your content goes here. Edit or remove this text inline or in the module Content settings. You can also style every aspect of this content in the module Design settings and even apply custom CSS to this text in the module Advanced settings.
Horadric Cube
2 Um runes + 1 normal topaz = 1 Mal rune
2 Mal runes + 1 normal amethyst = 1 Ist rune
2 Ist runes + 1 normal sapphire = 1 Gul rune
2 Gul runes + 1 normal ruby = 1 Vex rune
2 Vex runes + 1 normal emerald = 1 Ohm rune
2 Ohm runes + 1 normal diamond = 1 Lo rune
2 Lo runes + 1 flawless topaz = 1 Sur rune
2 Sur runes + 1 flawless amethyst = 1 Ber rune
2 Ber runes + 1 flawless sapphire = 1 Jah rune
2 Jah runes + 1 flawless ruby = 1 Cham rune
2 Cham runes + 1 flawless emerald = 1 Zod rune
Mal
(Level required : 49)
Weapons :
Prevent Monster Healing
Body Armors, Helms, Shields :
Reduce Magic Damage by 7
Ist
(Level required : 51)
Weapons :
+30% Better Chance of Finding Magical Items
Body Armors, Helms, Shields :
+25% Better Chance of Finding Magical Items
Gul
(Level required : 53)
Weapons :
+20% Attack Rate
Body Armors, Helms, Shields :
+5 to Max Resist Poison
Vex
(Level required : 55)
Weapons :
7% Mana Leech
Body Armors, Helms, Shields :
+5 to Max Fire Resist
Ohm
(Level required : 57)
Weapons :
+50% Damage
Body Armors, Helms, Shields :
+5 to Max. Resist Cold
Lo
(Level required : 59)
Weapons :
20% Chance of Deadly Strike
Body Armors, Helms, Shields :
+5 to Max. Resist Lightning
Sur
(Level required : 61)
Weapons :
20% Chance of Hit Blinds Target
Body Armors, Helms:
+5% total Mana
Shields :
+50 Mana
Ber
(Level required : 63)
Weapons :
20% Chance of Crushing Blow
Body Armors, Helms, Shields :
Damage Reduced by 8%
Jah
(Level required : 65)
Weapons :
Ignores Target Defense
Body Armors, Helms:
+5% of total Hit Points
Shields :
+50 Hit Points
Cham
(Level required : 67)
Weapons :
32% Chance of Hit Freezing Target for 3 seconds
Body Armors, Helms, Shields :
Cannot be Frozen
Zod
(Level required : 69)
Weapons,
Body Armors, Helms, Boucliers :
Indestructible