runes

This section contains the list of runes classified by common, uncommon and rare rarity, as well as the list of ‘runic words’.

Common

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Horadric cube

– 3 runes of the same type = one rune of higher quality up to the Thul rune.
– 3 Thul runes + 1 chipped topaz = 1 Amn rune

El

(Level Required : 11)

Weapons :

+50 to Attack Rating

Body armors, Helms, Shields :

+1 to Light Radius
+15 defense

Eld

(Level Required : 11)

Weapons :

+75% Damage To Undead
+50 Attack Rating Against Undead

Body armors :

15% Slower Stamina Drain

Shields :

7% Increased Chance of Blocking

Tir

(Level Required : 13)

Weapons :

+2 To Mana After Each Kill

Body armors, helms, Shields :

+2 To Mana After Each Kill

Nef

(Level Required : 13)

Weapons :

Knockback

Body Armors, Helms, Shields :

+30 Defense vs. Missile

ETH

(Level Required : 15)

Weapons :

-25% Target Defense

Body Armors, Helms, Shields :

Regenerate Mana 15%

ITH

(Level Required : 15)

Armes :

+9 to Maximum Damage

Body Armors, Helms, Shields :

15% Damage Taken Goes to Mana

TAL

(Level Required : 17)

Weapons :

75 Poison damage over 5 seconds

Body Armors, Helms :

+30% Poison Resistance

Shields :

+35% Poison Resistance

RAL

(Level Required : 19)

Weapons :

+5-30 Fire Damage

Body Armors, Helms :

+30% Fire Resistance

Shields :

+35% Fire Resistance

ORT

(Level Required : 21)

Weapons :

+1-50 Lightning Damage

Body Armors, Helms :

+30% Lightning Resistance

Shields :

+35% Lightning Resistance

THUL

(Level Required : 23)

Weapons :

+3-14 Cold Damage (Cold Length 3 seconds)

Body Armors, Helms :

+30% Cold Resistance

Shields :

+35% Cold Resistance

AMN

(Level Required : 25)

Weapons :

7% Life Stolen Per Hit

Body Armors, Helms, Shields :

Attacker takes 14 damage

Uncommon

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Horadric Cube

3 Amn runes + 1 chipped Topaz = 1 Sol rune
3 Sol runes + 1 chipped sapphire = 1 Shael rune
3 Shael runes + 1 chipped ruby = 1 Dol rune
3 Dol runes + 1 chipped emerald = 1 Hel rune
3 Hel runes + 1 chipped diamond = 1 Io rune
3 Io runes + 1 flawed topaz = 1 Lum rune
3 Lum runes + 1 flawed amethyst = 1 Ko rune
3 Ko runes + 1 flawed sapphire = 1 Fal rune
3 Fal runes + 1 flawed ruby = 1 Lem rune
3 Lem runes + 1 flawed emerald = 1 Pul rune
2 Pul runes + 1 flawed diamond = 1 Um rune

 

 

Sol

(Level Required : 27)

Weapons :

+9 to Minimum Damage

Body Armors, Helms, Shields :

-7 Damage Taken

Shael

(Level Required : 29)

Weapons :

Faster Attack Rate (+20)

Body Armors, Helms :

Faster Hit Recovery (+20)

Shields :

Faster Block Rate (+20)

Dol

(Level Required : 31)

Weapons :

25% Chance that Hit Causes Monster to Flee

Body Armors, Helms, Shields :

+7 Replenish Life

Hel

(Level required : aucun)

Weapons :

-20% Requirements

Body Armors, Helms, Shields :

-15% Requirements

Io

(Level Required : 35)

Weapons,
Body Armors, Helms, Boucliers :

+10 Vitality

Lum

(Level Required : 37)

Weapons,
Body Armors, Helms, Boucliers :

+10 Energy

Ko

(Level required : 39)

Weapons,
Body Armors, Helms, Boucliers :

+10 Dexterity

Fal

(Level required : 41)

Weapons,
Body Armors, Helms, Boucliers :

+10 Strength

Lem

(Level required : 43)

Weapons :

+75% Extra Gold from Monsters

Armures, Heaumes, Boucliers :

+50% Extra Gold from Monsters

Pul

(niveau requis : 45)

Weapons :

+75% Damage to Demons

+100 Attack Rate against Demons

Body Armors, Helms, Shields :

+30% Defense

Um

(Level required : 47)

Weapons :

 25% Chance of Open Wounds

Body Armors, Helms:

+15% Resist All

Shields :

+22% Resist All

Rare

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Horadric Cube

2 Um runes + 1 normal topaz = 1 Mal rune
2 Mal runes + 1 normal amethyst = 1 Ist rune
2 Ist runes + 1 normal sapphire = 1 Gul rune
2 Gul runes + 1 normal ruby = 1 Vex rune
2 Vex runes + 1 normal emerald = 1 Ohm rune
2 Ohm runes + 1 normal diamond = 1 Lo rune
2 Lo runes + 1 flawless topaz = 1 Sur rune
2 Sur runes + 1 flawless amethyst = 1 Ber rune
2 Ber runes + 1 flawless sapphire = 1 Jah rune
2 Jah runes + 1 flawless ruby = 1 Cham rune
2 Cham runes + 1 flawless emerald = 1 Zod rune

 

 

Mal

(Level required : 49)

Weapons :

Prevent Monster Healing

Body Armors, Helms, Shields :

Reduce Magic Damage by 7

Ist

(Level required : 51)

Weapons :

+30% Better Chance of Finding Magical Items

Body Armors, Helms, Shields :

+25% Better Chance of Finding Magical Items

Gul

(Level required : 53)

Weapons :

+20% Attack Rate

Body Armors, Helms, Shields :

+5 to Max Resist Poison

Vex

(Level required : 55)

Weapons :

7% Mana Leech

Body Armors, Helms, Shields :

+5 to Max Fire Resist

Ohm

(Level required : 57)

Weapons :

+50% Damage

Body Armors, Helms, Shields :

+5 to Max. Resist Cold

Lo

(Level required : 59)

Weapons :

20% Chance of Deadly Strike

Body Armors, Helms, Shields :

+5 to Max. Resist Lightning

Sur

(Level required : 61)

Weapons :

20% Chance of Hit Blinds Target

Body Armors, Helms:

+5% total Mana

Shields :

+50 Mana

Ber

(Level required : 63)

Weapons :

20% Chance of Crushing Blow

Body Armors, Helms, Shields :

Damage Reduced by 8%

Jah

(Level required : 65)

Weapons :

Ignores Target Defense

Body Armors, Helms:

+5% of total Hit Points

Shields :

+50 Hit Points

Cham

(Level required : 67)

Weapons :

32% Chance of Hit Freezing Target for 3 seconds

Body Armors, Helms, Shields :

Cannot be Frozen

Zod

(Level required : 69)

Weapons,
Body Armors, Helms, Boucliers :

Indestructible